Powering The Gaming Industry

Posted On: 10 / Jul / 2023
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Deal Details

Annual

Deal Type

Equity (Fundraise)
Maximum Loan

Industry

Computer Games
Charge

Deal Status

Active

Deal Description

Description:

  1. The company was established in 2019 and registered at DIFC, Dubai.
  2. The Company portfolio includes hypercasual games; they control 80% of the market.
  3. A wide array of gamification tools, built to provide a new digital revenue vertical.

Solutions Provided:

  1. Hypercasual gaming platform built around a rewards system.
  2. Fantasy Sports contests to capture a dedicated audience.
  3. eSports platform housing the most popular games around the world.
  4. Incentive-based leaderboards designed to maximize player engagement.
  5. Members-only tournaments with rewards.
  6. Community development and engagement plan.
  7. Exclusive prizes, perks and more to give back to the community.
  8. Numerous gamification tools to bring promotions and technology together.

Market Size:

  1. The global gaming market generates an estimated $152.1 billion (US) which is much larger, compared to the film ($41.7 billion) and music industry ($19.1 billion).
  2. Revenue in the MENA region is forecasted to reach around 3.14 billion U.S dollars and number of gamers, around 85.76 million by 2025. (Source)
  3. The latest industries adopting gamification include banking, education, e-commerce, etc.

Projected Revenue:

  1. Yr 1 = AED 1,80,000
  2. Yr 2 = AED 10,090,000
  3. Yr 3 = AED 27,060,000

Usage of Fund:

  1. Commercial Team Expansion
  2. Technical Team Expansion
  3. Employ in-house digital marketing team to handle strategy and implementation. Research & Development
  4. Access and evolve new technology like Web 3.0 compliance to cement company future.

Attached Files

icon Giro Gamez pdf

Deal Value
1 Crore
Targeted Region
Americas

Revenue

2019-20
Undisclosed
2020-21
Undisclosed
2021-22
Undisclosed